2-Year Master of Arts inDesign Innovation

Master in Design Innovation
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The best final thesis project, made by one of the students enrolled in the programme, will be featured on FRAME Magazine.

Language: English | Start: October

2-YEAR MASTER OF ARTS

Duration 2 Years

Accreditation MUR/Italy

ECTS 120

Design is undergoing a paradigmatic shift, moving forward in the 21st century. A convergence of urgent phenomena, from the risk of marginalising social issues and environmental concerns to the continuous development of advanced technology, has expanded possibilities of what and how we design, and the kinds of experiences we create.

The 2-year Master of Arts programme in Design Innovation broadens the scope of design research and practice as a cultural and social act, advancing innovation strategies, expanding methodologies and acknowledging the co-opetition of different disciplines, perspectives and approaches in facing and solving the challenges of tomorrow.

Students will explore Regenerative Design, Artificial Intelligence, design and complexity, and designing for emergent futures. They will also focus on tangible interaction, decentralised ownership, and hybrid experiences.

The Design Innovation MA Programme focuses on:

  • Vision, Design and Sensemaking
  • Technological advancements and new design propositions
  • Application of interdisciplinary knowledge to societal and complex challenges

This programme embraces the idea of the designer as enabler, going beyond the boundaries and role of the designer of the past century.

The two-year Master of Arts in Design Innovation empowers the next generation of designers to become catalysts for change as well as visionary leaders in shaping transformative systems.

 

FIRST YEAR

During the first year of the two-year Master of Arts in Design Innovation programme, you will confront the expanded role of design and critically explore strategies, convergences, and fields of action. The central theme of the designer as an enabler will guide your study of new methodologies, contexts, and tools and their relationship in producing thoughtful, synergistic interventions.

Theoretical course topics include the history of art and of contemporary design. Workshops and labs focus on human and environmental points of view, through the exploration of new tools and relationships, strategies, materials research, and physical experimentation.

SECOND YEAR

During your second year of the programme, you will apply your knowledge of innovation and of complex relationships, tools, and technologies while expanding your knowledge with a long term (visions) and mid-short term (society) approaches. You will be expected to define and support your design propositions with solid theoretical foundations to deliver professional projects.

You will engage in more workshops and labs, from Systemic Design and Design Futures to Creative Direction and Tangible Interaction, and you’ll participate in an intensive bootcamp. The second year also includes a 12-credit final thesis project.

Among the optional activities in the second year, the student can choose to do a professional learning experience/internship.

Programme Aims and Objectives

The two-year Master of Arts in Design Innovation programme:

  • Shapes future design professionals capable of researching and applying creative design principles to explore innovative contexts and forge new propositions
  • Promotes the analytical thinking needed to critically evaluate new design situations and contexts
  • Promotes new design skills and knowledge needed for critical evaluation to integrate and manage innovation and new technologies, from initial creativity through production and distribution
  • Develops business models that promote sustainability and ethical practices
  • Engages in interdisciplinary development to drive innovation
Target audience

Designers/Professionals aiming at:

  • investigating and exploring new design approaches, processes, technologies and softwares
  • exploring critical thinking and research with academics and professionals
  • getting design mastery in specific fields
  • creating and developing own academic and professional network
  • having a wider access to PhD programs

Candidates should hold a first-level degree in product design, architecture, or a related design field. Those with related knowledge, skills, and training are also encouraged to apply.

CAREER OPPORTUNITIES

The two-year Master of Arts in Design Innovation programme prepares you to a career in the following advanced roles:

It will also prepare you to begin a PhD programme in the design area.

TUITION FEES

The 2-year Master of Arts involves the following costs, in addition to the payment of a Degree Fee to be paid within one month before the course start date, equal to €540.

EU & EFTA students fee i

First Year

€ 16.500

Pre-Enrollment: € 3.000

Tuition: € 13.500

Second Year

€ 16.500

Pre-Enrollment: € 3.000

Tuition: € 13.500

Non-EU Students Fee

First Year

€ 21.500

Pre-Enrollment: € 3.000

Tuition: € 18.500

Second Year

€ 21.500

Pre-Enrollment: € 3.000

Tuition: € 18.500

Meet your faculty
Stefano Cardini
PROGRAMME LEADER
Stefano Cardini

Architect, designer, and teacher. He has twenty years’ experience as a designer and consultant, working with major international organizations as well as with SMEs and private customers. His main focus is on creating value through design and branding tools and storytelling, with no thematic or methodological constraints and paying the same continuous attention to the strategic and tactical aspects, the long-term vision, and the execution of each project.

Stefano Cardini
PROGRAMME LEADER
2-year Master of Arts in Design Innovation

Architect, designer, and teacher. He has twenty years’ experience as a designer and consultant, working with major international organizations as well as with SMEs and private customers. His main focus is on creating value through design and branding tools and storytelling, with no thematic or methodological constraints and paying the same continuous attention to the strategic and tactical aspects, the long-term vision, and the execution of each project.

As an educator, he has both designed and delivered courses and workshops about design applied to different fields, from interiors to communication, from interaction to services. For three years, he managed a Masters Course, and for two years he has been the Chief Academic Officer of the biggest private design school in Italy. As a trainer/consultant, he has designed and implemented tools and communication techniques to help companies interpret present and future scenarios.

He also creates illustrations and drawings, as they are essential tools to visualize a project, support, and enrich each phase of a design process, from the initial idea to the concrete object. He designs with the same passion for physical objects and conceptual systems.

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